Showing posts with label Sharpe Practice. Show all posts
Showing posts with label Sharpe Practice. Show all posts

Tuesday, 6 June 2017

Nathan's Stag Do

It is with a heavy heart that I have to report the forthcoming loss of free will that my mate Nathan, aka Stumpy, is about to undergo. After many years of dodging the bullet he has finally been cornered and is marrying his long time partner Linda. My condolences to her as well, but she must know what she is letting herself in for after 20 odd years with him. 😉

In an attempt to alleviate his fear of the approaching doom it was decided to put on a wargames day for him with a few of his "friends".  Any rumours that they were paid to turn up are false news and should be ignored.  The venue was the party room at his sisters local hedgehog rescue center, Prickly Ball Farm. The room was big enough for a 14'x4' table so there was plenty of room for the 10 invited players.  Sadly one had to cancel as he is away in America seeing the sights. Food and drinks were provided as well, so all we needed was a game to play. 

After our recent trip to Wargames Foundry, reported in Jon's blog, I decided that a multi-player ACW skirmish would work nicely using Sharp Practice. I sorted out briefings and forces for 8 players with yours truly herding cats, I mean running things. Terrain and figures were gathered and I roped Andy and Panjo, two of Nathan's longest suffering friends, to help me set it up the afternoon before.  Nathan knew nothing about, being mislead by his betrothed with a family breakfast at his sister's cafe. 

 Here is the table, set up and ready to go.  Each side had 4 forces of 36 to 38 points, 2 each of cavalry and infantry.  Each had it's own mission to attempt to complete but, as is usual with these things, they seem to have been forgotten as soon as the enemy were spotted. 



As the morning progressed the players all arrived by the allotted time of 10am, with Nathan due at 10.30.  He was so surprised that he was speechless for a few minutes, a rarity as anybody who knows him will attest too.  A quick welcome chat was had and then we went off for a very nice bacon and egg roll in the cafe.  Except for Chas, who is special. He had bacon, egg and avocado because he's a celiac person!  I thought he was just from deepest, darkest North Devon.
 The players then assembled back in the room and chaos ensued.  Andy, Colin, Chas and Steve were Confederates, with Nathan, Vince, Jon and Panjo getting the Union troops. I played about with the camera and took this attempt at a panorama shot. Need more practice I think.
Below are a selection of shots of the game, it seemed to play well and everybody had a good time I think(and hope). Steve is moving Reb cavalry forward in this one. He had to burn the barn, which confused him as there were two of them so he just went for the closest one.

Right flank action as Reb skirmishers engage dismounted Union cavalry.
 Reb infantry advance towards the approaching Union cavalry.

 Confederate cavalry "search" for a Union spy. 
Right flank, with dismouted Reb cavalry being supported by infantry as the Union infantry advance towards them.






Left to right, Nathan, Vince and Jon.  Union command at it's best, ish, sort of....maybe!
 Reb infantry push through the woods, driving Panjo's dismounted cavalry back.
 The other side of the wood, with Jon's Union cavalry trying to retrieve the lost cannon as the Rebs advance on them.
 Chas' engineers move towards the bridge, preparing to destroy it.
Right flank again as the Reb infantry and cavalry are gradually being outflanked by the Union troops.






Reb cavalry in the rear of the Union lines alleviated the pressure somewhat though.



To finish it all off we had a cake made by my daughter, a bit short for a French Napoleonic shako but it looked and tasted good.


A final panorama shot of the room with everybody getting into their slab of cake.

All told it was a cracking day and I would like to thank everybody who was involved. Lin and Juliette for organising the room and food. Andy and Panjo for helping me to set it all up the day before and keeping an eye on me throughout the day. Chas, Jon, Steve and Vince for making it a fun game and finally Nathan for the excuse to get us all together for a days gaming.  We even had a flypast by several aircraft as the Torbay Airshow was on, it was nice to see a Catalina go by. 

Jon will have an update on his blog at somepoint, including a group photo of us all.

Friday, 5 May 2017

I wish I was in the land of cotton.............

Well, not really but it seemed like a good title for this post.  I have finally finished* the Confederate force to face Union troops for Sharp Practice.  The force is identical in composition to the Union force, with six units of 8 infantry, two units of 6 skirmishers, one unit of 8 mounted or 6 dismounted cavalry and assorted leaders etc.  All told it is 77 foot and 11 mounted figures.
 Photo one is 24 infantry with right shoulder arms, along with a skirmisher screen of 6 men.  The infantry are all Perry Miniatures plastics while the skirmishers are a mix of plastics and a few metal Wargames Foundry to mix them up a bit.


Photo two is another 24 infantry charging/advancing, again with 6 skirmishers.  Same composition as above.
 The mounted cavalry are also Perry plastics, with a few conversions to try and match the foot figures.  The foot figures have assorted weapons, 2 each of shotgun, carbine and rifle, so I have tried to replicate that with the mounted figures.  Some cutting and chopping, several moments of gluing my fingers to bits of metal and/or plastic and a few choice words later and the end result is mediocre to say the least.  They will do though.
Finally we have the commanders and "extras".  There are three mounted officers, one based with a standard bearer to make him more commanding.  The state flag of Texas flag has been used to mark the senior officer.  Six foot officers make up the rest of the commanders, supported by a drummer, two standard bearers and a physic/surgeon.  The standards are those of Hamptons Legion as they spent some time in Hood's Texas Brigade and I like the flags.  There is also a sneaky Union type in this picture, I knocked together a surgeon for the Union force from a left over plastic figure.  You can tell they are medical types by their green sashes, the Confederate one even has a cigar of "good southern tobacco".

* When I say finished, that's an obvious wargamers lie.  I still have the artillery to do, then there are the other bits I could add later like snipers, more cavalry etc.  It never ends, despite what I say to my wife.
So that's it again, two posts in two days should be enough for anyone.

Thursday, 20 April 2017

Operation pending and yet more ACW

I am off to hospital tomorrow for the long awaited operation.  It's not the op I hoped for but at least I won't have this damn tube stuck down my nose anymore, so happy days.  Now onto the serious stuff.......

I have finally been motivated enough to get some paint onto lead and plastic.  A while ago I bought the ACW army box that the Perrys sell and it is mostly good.  Some cracking figures, some nice scenery and a couple of mounted officers only available in the box.  Sadly a chunk of the figures are the original ACW figures and not the newer, more dynamic, poses but they will do for a while.  So I have cracked on and now have a near finished Union force for Sharp Practice.  I added to the box contents with a pack of commanders and dismounted cavalry for both sides, plus a sprue of Zouaves, one of cavalry and 2 of union skirmishers from ebay.

140th NY Zouaves
I have nearly finished the Union force now, just the artillery to do at some point but they are a rarely seen support option in the games we have played so far. My planned force is six units of 8 infantry, 2 units of 6 skirmishers and one unit of 8 cavalry with 6 dismounted figures.  Along with that I have 2 standard bearers, a drummer, a physic and 9 leaders, 6 foot and 3 mounted.

Officer types
Cavalry and Skirmishers
I already had some of the older figures painted up, so they make up half of the infantry units with 3 groups of 8 men and a unit of skirmishers.  Newly painted are 24 Zouaves, 2 Zouave leaders, 3 mounted officers, 1 foot officer, 8 mounted cavalry, 6 dismounted cavalry and 6 skirmishers.  I shall replace the older figures with a box of the new Union Infantry from Perry Miniatures soon......maybe.

The zouaves are painted up as the 140th New York Volunteer Infantry, who started out as a regular uniformed unit but were changed to zouaves in the winter of 1863-64 as a reward for their seamless record. 

 I did a little bit of modelling on the cavalry, changing the arms and chopping bits about to give them carbines instead of sabers and pistols. 

I am partway through the Confederate forces as well, but none are based yet.  So there it is.  I had hoped to get the rebs done too but time and other things got in the way.

One of the other things was fixing a computer for a customer.  It was "making some funny noises and not working properly" was the clear and concise information I got.  After a few questions it became clear that this PC was a few years old (Windows Vista!) and had never, ever been cleaned.  So I opened it up and, after removing the dust that was inside the case I started cleaning the fans.  The main fan vents at the back were completely blocked and the fan was so jammed up with crap it had burnt out the motor so I had to replace it.  The cpu fan was also full of crap, so I removed it and found a load more crap.  That's the picture below, after I have removed the cpu fan to clean it. 
I'm actually quite surprised it worked at all, given that the fans were clogged up so badly.  The graphics card fan was also blocked, so it all got a damn good clean out and was soon looking almost as good as new.  A new fan, a good clean and it's all quiet again now.  A quick check of the systems and I find 2 copies of Vista, 3 different users, all with the same name and lots of multiple copies of various programs.  It's all done and gone back now and he is happy as Larry, but it took a bit longer than planned so my painting is now behind schedule.  Ah well, life goes on.

Good luck with whatever gaming you do, I shall return after the hospital release me.


Sunday, 2 April 2017

ACW Sharp Practice Campaign part 2

When we left it the Confederates had gained control of Sequatchie and pushed the Union forces back out of the town.
For a couple of turns both sides gathered themselves, the Union marched to area 10 then marched back again in dense fog while the Confederates recalled their cavalry from scouting to form up for battle.  While it didn't slow down the troops movement it did manage to throw off all the explorer and scout rolls, meaning the Confederates lost sight of the Union force.

A sudden realisation of the proximity of the main Confederate force led to Major Trump attempting a ruse de guerre.  He managed to gather enough grey uniforms to outfit 2 units which he despatched under Captain Lambert to attempt a flanking attack by pretending to be the lead elements of the Confederate main force.  Meanwhile the rest of his force, under his leadership, would attack and draw off the defending troops.  That was the plan anyway.

The main force was delayed due to the severe movement penalty caused by an orchard (-1 pip per dice is bad if you keep rolling 1's and 2's).  It took them 3 turns to get through, resulting in dawn arriving before they could get out of the trees.

Sequatchie was under curfew as the Confederates consolidated their hold.  Faint noises were heard by the pickets, but no alarm was raised.  The early dawn light changed that though as the guards saw blue uniforms in the orchard.
 Major Trump heroically led his men from the rear, appearing out of the orchard and realising they had been spotted.  How did he know you may ask?
 Because the Confederates were firing at him, that's how.  The fire was largely ineffective, but it did drop the odd man here and there as well as starting the slow accumulation of shock.
 More Confederate infantry appeared, supported by the single unit of cavalry.  Could the Reb cavaliers make a difference on the day?  Who knows, well I do but I'm not telling.
 More Union troops struggled through the closely packed widely spaced orchard.  It's amazing how many 1's Colin can roll for movement.  In the meantime the front troops opened up with an uncontrollable volley on the Confederates.  Their rifles soon gained the upper hand against the muskets of their opponents, but the exhileration of seeing the enemy falter was too much as they ignored their officers cries and kept firing straight ahead.
 This gave the dreaded grey-clad horsemen the chance they needed and in the galloped.  Sam Colts equalizers blazed away and many blue shirted infantry fell.  As the smoke cleared the result was plain to see.  Several horses and riders were down, but the Union line was smashed asunder.
 The cavalry were driven off, but at what cost?  The Union formation was broken, with two groups routing back in disorder.  The resulting force morale rolls resulted in the Union command falling below a viable point and Major Trump was last seen heading off for a round of golf.
As it all fell apart on the left, the flanking force finally arrived.  "Too late" was the cry as Trump galloped away, muttering about fake news and alternative facts again.

The Union plan was scuppered by three things.  First up was the inability of the troops to move through the orchard.  They came on slower than a slow thing.  Then, once the flanking force was available, it's command counter only came out once in several turns.  Flank attacks don't work if they don't actually get around the flank.  Finally it was the uncontrolled volleys that spelt doom for the Union.  Being unable to react to the appearance of the Confederate cavalry cost Colin with two rolls for groups breaking and one for a formation breaking costing him 5 force morale points.

The final score for the campaign was Major Major went from being an "Upstanding" officer to being a "Plucky" fellow and gained influence with his Corps commander.  Major Trump started as "Outstanding" but is now seen as a "Likely" candidate, although with reduced influence at HQ. The Confederates ended up with 3 dead and 10 wounded out of 54 men, Union had 8 dead and 7 wounded out of 66 men, including the two Sequatchie militia units.

So there it is, a quick campaign resolved in 2 battles which made it simple for me.  Maybe next time I'll get to play one.

Later folks, maybe with a picture or two of things I have painted.

Saturday, 1 April 2017

ACW Sharp Practice Campaign

Sorry for the extended absence, I have been struggling with a few things and it has kinda knbocked me for the last few months.  However, yet again morale has been improved by regular beatings from my boss, ahem, I mean wife.  So I have done very little painting or gaming, although I have managed a few boardgames here and there.  I will do another post (hopefully tomorrow) with some pictures of the few bits I have done up.  Good news is that I have finally got a date for the operation to put the tube in my stomach.  April 21st is op day, so I probably won't be celebrating Her Majesties 91st birthday.



One thing I did manage was to run an ACW campaign for Sharp Practice using the Dawns and Departures supplement, which I can highly recommend. 


The scene was set when I found a pair of willing victims"volunteers" in Panjo and Colin.  Panjo is an out and out rebel at heart while Colin is happy so long as he gets to use his figures.  Below is the map used for the campaign, there is also a road running from area 2 to area 23 down the centre squares.

Panjo had the mission of securing the town of Sequatchie to facilitate the advance of the Confederate main force.  He started in area 23 on turn 1.  His force consisted of the following units and resources
  1. Major John Major, a handsome, strapping fellow from a military family stricken by hard times
  2. Captain Jefferey Thomas, an average sort from a well-to-do military family
  3. Lieutenant Ray Mawbry, ugly as sin but loaded with cash from Daddy's cotton fields
These fine fellows commanded five units of 8 infantry supported by a single unit of skirmishers.  Panjo spent his 24 support points on an exploring officer, a physic, a musician, a mule train, spirits and tinder, a unit of 8 cavalry and a status 1 leader for them(Lieutenant Oliver Coleville).


Colin had the ambiguous mission of "stopping the rebs", without knowing what they intended.  He started in area 2 on turn 2.  To do this he had the following force
  1. Major Donald Trump, an average fellow flush with cash from the families factories
  2. Captain David Lambert, a large chap and former gentleman ranker
  3. Lieutenant Richard Hudson, thouroughly dislikeable and a downright cad
They commanded a force of five units of 8 infantry supported by a single unit of skirmishers. Colin had 26 points to spend and bought an exploring officer, signal stations, a physic, a transport cart, an additional status 2 leader(Lieutenant John Ford) and upgarades for his original 3 leaders.

The map below shows the map moves for turns 1 to 7, with Panjo neatly sidestepping Colin and attacking the Sequatchie militia in turn 7.  The use of the Confederate cavalry as scouts gave a decided advantage to Panjo as he had a clearer view of what was going on.  A random event in turn 7 allowed a double move, so Colin was just able to get to the town before the end of the day, but a determined Confederate attack forced the Union forces back in disarray.  Colin lost his transport wagon and 5 wounded men to the victorious Rebs.  Can the Rebs hold long enough to win though?

I will finish off the report tomorrow, this is long enough for one post.  Sadly there are no pictures of the Battle of Sequatchie, which resulted in Major Trump referring to the result as "not real news" as he had some "alternative facts" about the battle...........

Saturday, 24 December 2016

Christmas Greetings and all that malarky.

Sorry about the complete lack of updates, I have been a bit crook for the last few weeks and it doesn't seem to be improving.  Not much painting has happened and even less gaming, so it's a pretty crap update really.

I did manage to make it to the Devon Wargames Christmas Big Bash, which was fun.  Arranged and managed by Nick I think he did a marvellous job of using a 2 player game system to cater for 16 players!  Fun was had by all I believe and the valiant Brits saw off the Saxon invaders.  I didn't play but helped Nick a bit with running it, mainly by sitting in and guiding the table of 4 new(ish) players.  See the DWG blog for a good report with some decent pictures.

Too Fat Lardies have brought out a campaign supplement for Sharp Practice 2, and very good it is too.    It reads well and will make for some interesting games in the future.  I may have to bump my 28mm ACW forces up the painting list.....maybe.

It has some nice ideas for different types of mini-campaigns and adds some "oddities" to the game as well. 




Right, as it's nearly the end of the year I am going to sit down and work out exactly what I want to get painted and based to use for next year.   I am a quintissential wargames butterfly with the attention span of a gold fish, so I am intending to concentrate on a few things next year and mainly focus any expenditure on terrain and the like.  So the aims are
  1. Finish off the Dark Ages figures I have and make up enough forces for larger games.  I do need to get a bit more cavalry for this...and maybe some Picts......maybe.
  2. Paint up the 15mm Cold War British, Russian and German forces I have bought already.  I need a few support bits to finish these off but the majority is bought
  3. Finish up basing the 15mm buildings I have here already.  I still have several houses, a church and a factory that need basing up.
  4. Do my Perrys 28mm ACW forces for SP2, as mentioned above
 I have several other projects that are being put into storage now, 28mm Crusades, 28mm NWF, 28mm Dragon Rampant, 15mm ACW, all the various 6mm stuff......the list goes on and on.  So that is the plan, I want to get the Dark Ages finished sooner rather than later as I enjoy the games we play and really like the figures so they are first on the list.  However, that may well be scuppered by Christmas and Birthday presents as I know that my mum has ordered me some Congo figures from North Star and I believe No2 son has also ordered me something similar.  Time will tell, but they are small forces and won't take long to paint.  I also have received a secret santa, which will be opened on Sunday too.

See how long that plan lasted!!!!  It's pathetic really isn't it? :(

Anyway, I hope you all have a Merry Christmas and I'll catch up next week hopefully with an update of what I got and how it has totally scewed my plans up.  Oh, and I will be a year older on Sunday too, the scarey thing is I will be 48 and am still the youngest of the Chuckadice group!

Tuesday, 19 April 2016

Too many new rules to keep up with

First up, apologies for the absence.  Things have been a bit rocky on the health front again so I have been keeping my head down and trying not to upset anybody.  Enough about that, onto wargames.

Gaming has again been somewhat limited.  A few Lion and Dragon Rampant games has been the limit of my action for the last few weeks.  It has got me painting some of the plastic/lead mountain though, which is good.  The rules are straightforward and give a decent game in a couple of hours, even if some people just choose to ignore the army size rules and do their own thing. ;0)

 So, first up we have a unit of Rohan infantry.  Most foot units are 12 figures in Dragon Rampant, so that is what I painted.  My thoughts are that they will be light infantry with added missile weapons, the leather armour and wooden shields rule out counting them as heavy infantry.  I will paint some more, this is just the first unit for a Rohan force.

The majority of my painting has been Uruk-Hai for an Isengard army as raised by Saruman in Lord of the Rings.  
 This is one of two units of 12 Uruk-Hai foot.  They are going to be "offensive" heavy foot, due to the heavy armour, big shields and large swords.  There are 12 more waiting to be painted but I have some 15mm tanks to do first.



The next unit is another 12 figures, heavy missile troops this time.  These crossbow armed figures are going for stupid money on ebay, so the odds are adding another unit are somewhat low.


The final full size unit is 12 Uruk pikemen, used as heavy foot with the Wall of Spears ability.  Less attack orientated but very handy against the Rohan cavalry.  The standard does nothing in the rules, it just makes the unit look nicer.

 The first support unit is a 6 strong unit of scouts, giving some skirmish ability as well as adding a bit of firepower.  Very fragile but also very annoying, these guys can run through the woods and are hard to hit.
Then some heavy hitters.  These 6 berserkers are used as Bellicose Foot with "Shiny Armour" to represent their toughness in the films.  They are a bit of a loose cannon with "Wild Charge", but they can really upset enemy units if they can get a charge in.



A troll Captain adds some serious grunt, I use him as elite foot with venomous to represent his mighty strength.  Currently I only have 2 trolls, so he operates as a single model unit.  Another troll has been obtained on ebay and then the trio will form the unit together.

 Troll 2, equipped with a mighty large hammer.  I really like these figures, they are lovely to paint and have a lot of detail and expression.  The ebay troll is the same figure but I will try to reposition the arms to make them a bit different.

The whole army of Isengard, gathered to reap havoc on the westfold.  It consists of 60 Uruk-hai, 2 trolls and Saruman currently.  I have 6 more archers, 12 more foot and 6 Warg riders to paint, as well as the third troll.  That should be enough I think.
 Finally I have started on troops for my latest "new and shiny" set of rules.  I have preordered the new set of Sharp Practice from Too Fat Lardies and have decided to do the American Civil War.  Other members of my local group have Napoleonics and the American Rebellion ahem, Revolution covered already, so I have doing the later conflict.  So far I have 60 Union infantry ready to go, next up will be some Confederate types to fight them.  One thing I am considering is getting some of the Perry's "British Intervention" figures to do some what-if scenarios.  Plus it's an excuse to buy some more lead.

So that's it for now.  I am looking forward to the local Legionary wargames show in 11 days time in Exeter, then we are finally getting back to visit Partizan up in Newark 3 weeks after that.  This is my favourite show in the country, but events have transpired to prevent any visits for the last few years.  Really looking forward to getting back up there and seeing some old friends again.

Right, I'm off to prep some Confederate infantry.  Catch you next time.

Wednesday, 10 June 2015

OML3 part 2

Right, I'm back again after a couple of hours sleep so here is part 2, with more pictures of the game I ran in the morning and the game I played in the afternoon.

As I said, Nathan and I put on a Chain of Command 1940 game, with two platoons of German infantry attacking some entrenched British and French troops.  Each German platoon was at full strength (4 squads of 10 men plus 5cm mortar and 2 senior leaders) with attached support.  The German's were played by "Demon Dice" Geoff  and Nick.  Geoff's support was a pair of Panzer 38t's and a sIG33 auf PzI SPG.  Nick had a Pz I, BefPzI with senior leader and another squad in a Sd251.  The British had an understrength platoon with 2 squads of 8, a 2" mortar, Boys ATR, 2pdr ATG and Vickers MG.  The French were also at reduced strength with 2 squads of 11, a VB squad of 3 launchers, a 25mm ATG and a Hotchkiss MG.  Ian and Simon took command of the Allies, with support enroute. 

The game went quite badly for the German's as they both went their separate ways and didn't work together.  Geoff's demon dice rolling kept him in the game while Nick advanced through the woods towards the village.  The Panzer38t proved to be exceptionally tough, with the 2pdr banging away at it without being able to actually kill it.  The return MG fire did eventually kill the 2pdrs crew off, mostly down to one burst that killed 4 of the 5 crewmen in one shot.  Demon dice indeed.  Geoff's advance was halted when he stumbled onto a dug in French squad and assaulted them.  His entire squad was wiped out except for a wounded junior leader, who was then executed by the French with a declaration that "We don't care about any war crimes!"  The other flank say a similar event when Nick's advance squad found the dug-in Highlanders, who opened fire as they crossed the field and killed them off too.  Before the German's could gather themselves for another go the Allied reinforcements arrived.  The French got a Char B1bis, which promptly got immobilised by a Pz38 shot.  The British got an 18/25pdr which replaced their 2pdr and was able to keep the German armour at bay.  As lunch time arrived the German's called it quits as their force morale fell due to losses. 

Thanks to Geoff, Nick, Ian and Simon for playing the game in the Lardy spirit.  I hope you enjoyed it, I know I did.
The finger of Geoff points the way on the left!
There are Germans in the woods!
British 2" mortar hides in the back garden
Germans push on again
The town is full of French and British troops
Geoff's demon dice rolling ability strikes again
 In the afternoon Nathan ran the CoC game while I went off and played Sharpe Practice, run by Jim.  A lovely set up with Grand Manner buildings, Perry figures and a modified Games Workshop board.  I was the gallant French, fighting to free the Spanish from British oppression.  Jamie took the British imperialist dogs.  He had to defend a supply dump from it's rightful liberation by the forces of garlic scented Frenchmen.  He had 3 sections of 10 redcoats, one of them being light infantry types.  I was advancing with a small force of gallant men, with 3 units of 10 fusiliers and one each of grenadiers and voltigeurs.  Things went badly for the Redcoated devils, first off one of his sentries was caught by the voltigeurs.  Sadly he died as he was captured rather than face the ignominy of being forced to eat croissants and drink wine. Two units of fusiliers and the grenadiers advanced forward, with the final fusilier unit swinging out on the right flank.  This pulled the British lights out to that side, while another unit occupied a separate building away from the supply dump.  This unit was then attacked by the Grenadiers and wiped out, while the two fusiliers and the voltigeurs gathered themselves to assault the main camp.  The British lights were banging away at the detached unit of fusiliers and causing some casualties and shock, but that was all part of my plan.  This left the British with one unit of 10 men facing nearly 30 advancing Frenchmen.  Yes, the British were behind a wall and yes they were firing pretty accurately, but it would not be enough.  Especially when they decided to charge out at the French!  Oops, it all went wrong and despite my dismal dice rolling ( I drew the first round despite having nearly 3 times as many dice to roll) the British were wiped out to a man.  This left the 10 man light infantry section who, despite their best efforts, were gradually whittled down in a crossfire of musketry.  A great game with excellent company and a beautiful set up to play it on.  Thanks to both Jim and Jamie.
The fusiliers advance up the centre

The British sentry legs it from the Voltigeurs

British Light Infantry firing at the French right flank
The sentry tragically falls on a bayonet as the Voltigeurs catch him.
The main assault gathers as the Brits fire desperately
The Grenadiers clear the building of red-coated vermin
The Lights are forced out of the supply dump by weight of fire
The French move in a "liberate" the supplies
All in all it was a cracking weekend, even though it's taken me several days to recover.  And I didn't even have any alcohol! 

Well, that's that done.  I am off to the hospital in a bit to see if they can fit the tube again.  Wish me luck and I will catch you all later.