Sorry for the extended absence, I have been struggling with a few things and it has kinda knbocked me for the last few months. However, yet again morale has been improved by regular beatings from my
boss, ahem, I mean wife. So I have done very little painting or gaming, although I have managed a few boardgames here and there. I will do another post (hopefully tomorrow) with some pictures of the few bits I have done up. Good news is that I have finally got a date for the operation to put the tube in my stomach. April 21st is op day, so I probably won't be celebrating Her Majesties 91st birthday.
One thing I did manage was to run an ACW campaign for
Sharp Practice using the
Dawns and Departures supplement, which I can highly recommend.
The scene was set when I found a pair of willing
victims"volunteers" in Panjo and Colin. Panjo is an out and out rebel at heart while Colin is happy so long as he gets to use his figures. Below is the map used for the campaign, there is also a road running from area 2 to area 23 down the centre squares.
Panjo had the mission of securing the town of Sequatchie to facilitate the advance of the Confederate main force. He started in area 23 on turn 1. His force consisted of the following units and resources
- Major John Major, a handsome, strapping fellow from a military family stricken by hard times
- Captain Jefferey Thomas, an average sort from a well-to-do military family
- Lieutenant Ray Mawbry, ugly as sin but loaded with cash from Daddy's cotton fields
These fine fellows commanded five units of 8 infantry supported by a single unit of skirmishers. Panjo spent his 24 support points on an exploring officer, a physic, a musician, a mule train, spirits and tinder, a unit of 8 cavalry and a status 1 leader for them(Lieutenant Oliver Coleville).
Colin had the ambiguous mission of "stopping the rebs", without knowing what they intended. He started in area 2 on turn 2. To do this he had the following force
- Major Donald Trump, an average fellow flush with cash from the families factories
- Captain David Lambert, a large chap and former gentleman ranker
- Lieutenant Richard Hudson, thouroughly dislikeable and a downright cad
They commanded a force of five units of 8 infantry supported by a single unit of skirmishers. Colin had 26 points to spend and bought an exploring officer, signal stations, a physic, a transport cart, an additional status 2 leader(Lieutenant John Ford) and upgarades for his original 3 leaders.
The map below shows the map moves for turns 1 to 7, with Panjo neatly sidestepping Colin and attacking the Sequatchie militia in turn 7. The use of the Confederate cavalry as scouts gave a decided advantage to Panjo as he had a clearer view of what was going on. A random event in turn 7 allowed a double move, so Colin was just able to get to the town before the end of the day, but a determined Confederate attack forced the Union forces back in disarray. Colin lost his transport wagon and 5 wounded men to the victorious Rebs. Can the Rebs hold long enough to win though?
I will finish off the report tomorrow, this is long enough for one post. Sadly there are no pictures of the Battle of Sequatchie, which resulted in Major Trump referring to the result as "not real news" as he had some "alternative facts" about the battle...........
Perfect timing I was just drawing up my own mission for D&D - So this posting was just what I needed.
ReplyDeleteCheers
Stu
Glad to be of service Stu, hope your campaign goes well.
DeleteGood to hear you have the op scheduled. Pics of the games (not op) please. See you at Legionary matey.
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