Showing posts with label Battlegroup Northag. Show all posts
Showing posts with label Battlegroup Northag. Show all posts

Sunday, 28 March 2021

Cold War British and a big cat.


 I can't believe its been nearly a month since I posted anything. My painting mojo did die after finishing the Wars of the Roses figures, but I should have posted something before now. 

So, here I am with another update on my meandering wargaming habit. I have finally painted up my 15mm Cold War British vehicles that were discussed way back in May/June last year. There is still no sign of the former Armies Army models appearing from Scotia-Grendel, so I have bitten the bullet and accepted that I will have to have various sizes of vehicles. So, after slapping some paint about I completed the mix of vehicles I had, adding more tanks and APCs, plus some AT and recce assets.

Team Yankee British Vehicles
All told I did 16 vehicles and a helicopter, more than doubling my British vehicle force.  This lot gives me enough to put on a decent sized game at some point, assuming we are ever allowed to get together again.

One thing I decided I wanted was a Gazelle helicopter as a recce element and annoyance for the Soviets. While it has no armament, it is a good scout and could spot the enemy advance, assuming it doesn't get shot down by a ZSU-23-4 or SA-9. The model is a French HOT Gazelle without the missiles and painted up as British.
Strikers, Fv432s and Chieftains
I needed some more basic elements as well, so 3 extra Chieftains and some additional Fv432s were added. One area I was sorely deficient in was anti-tank guided weapons, so I picked up a box of Spartans and made two up as Fv102 Stikers. These are small and fast, able to hopefully hit and then run before they get spotted and blown to smithereens. They are lovely little kits.

Fv438s
Another anti-tank option is the Fv438, an adaptation of a standard Fv432 APD with a twin Swingfire missile launcher. Nice enough models which at least gives me another option.

Chieftains
I only had a single squadron of 3 Chieftains, so added another. These are big targets that will attract a lot of fire, but they do look nice and pack a big punch.
Scorpions and Spartans
Reconnaissance is very important in Battlegroup games, as it is in reality. So I picked up a box of Scorpion/Scimitars as well. Two were made up as Fv101 Scorpions, with a short 76mm gun. These are lovely little models and will look the part on the table. I also made up a pair of Fv103 Spartan APCs to carry support teams such as Milan or Blowpipe teams.

Scimitars
Finally there is a pair of Fv107 Scimitar light tanks. these are identical to the Scorpions except they have a 30mm cannon instead of the short 76mm gun. 

So, there they are. All I have to do now is paint up a second platoon of British infantry and everything I have for the British will be done. Until I get some more that is, I want some AA support, either a static Rapier or a tracked Rapier system. Maybe a Lynx with TOW missiles too, just to use the gunship token if it ever comes out, maybe an AVRE Centurion too as an option.

Finally I got around to painting this wee beastie.
Warlord King Tiger
I have had this kit sitting on the shelf for about a year now so decided enough was enough, built it and painted it. I don't have any late war Germans so this will probably end up on ebay at some point soon, but it was a pleasant change to do something this big. It's a decent kit and comes with the options of both turret types, I just went with the Henschel turret as that was the most common.

That's the lot for now, stay safe and I'll catch you all later.

Tuesday, 16 June 2020

New rules, yet another project and problems with Fv432s

Hello again folks, I'm back again with another rambling post.

First thing is to point out that Too Fat Lardies have a new set of rules covering skirmish actions in the Roman period. Infamy, Infamy looks like it will be a lot of fun to play and doesn't require masses of figures like most ancient rules do. Have a look at the videos on YouTube to see what size the typical forces are. I'm looking forward to it arriving and, hopefully, the lift on the Covid rules so I can play it.

This leads to an obvious new project, Romans and Barbarians for this set of rules. I have a few Ancient British troops already, but they are based on 40mm squares and don't really work for a warband skirmish. One problem is that I like to have both sides for games so that I can run games for friends who don't have forces for it. So what to get. I am waiting for the rules to turn up before I decide what to buy, but initial thoughts are Ceasarian Romans and Gallic types. So that's going to take up my money for this year I think. Also this is subject to me being able to see well enough to paint the damn things at some point soon. 

Finally for this ramble it's back to the Cold War project. I was up late as I couldn't sleep again, this can prove to be a bad thing and it was for me on this occasion. In a moment of weakness at 3am I was browsing and came across an online store that had Team Yankee Fv432s and British infantry in stock. A couple of minutes later and I had ordered said Fv432s and infantry. My willpower at 3am is obviously weak. Anyway, they duly arrived and were opened up. The infantry are fine and match up with my existing Armies Army infantry nicely. The Fv432s though are another story. Now, if I had been looking at ordering these at a normal time of day I would have done a search for a comparison of the two, but at 3am this doesn't spring to the front of the queue. Once I had them though I thought they looked a bit small. So I did a search and lo and behold, a review pointing out the size difference is out there. Arse! So the Team Yankee model is smaller than the Armies Army one, noticeably so. Also it doesn't have the option of a peak turret, although it does have the options for a Swingfire armed Fv438. So now I have 5 Fv432's that are smaller than the 5 existing Fv432's I have. I am now going to have to decide if I want to keep them or wait and hope that Scotia Grendel are going to release the Armies Army models at some point. 

Ah well, decisions for another day as I am off to drop presents for one of the grand kids birthday. Adios for now folks, stay safe and keep gaming

Thursday, 4 June 2020

Wargaming via WhatsApp and tiny little tanks

Hello again. I have managed to get a wargame in, although it was on my phone rather than in person. My mate Nathan , aka Stumpy, set up a 28mm Napoleonic game using the newly released Vitoria scenario book for General d'Armee.

Nathan just about managed to put together enough figures to play the game........just kidding, he's got so many Napoleonic figures he can probably redo Waterloo on his own.  I had the Allied force while he took his French out. I won't go into any detail as part 1 is on his blog and part 2 will be up soon, hopefully. It was very enjoyable, even if it did break Nathan with all his running about moving everything for both sides. It took 3 sessions to finish as the poor old fella was having to do everything except roll my dice for me. The scenario is interesting, with the Allies attacking a nearly equal sized force but having better, potentially, command.

My force was 11 regiments strong, including 4 veterans and only 1 reservists, with 1 battery and 14 bases of skirmishers. Of these 1 brigade of 3 regiments was in reserve until turn 5.. The French also had 11 regiments, only 1 veteran and 4 reservists. They also had 1 battery and 12 skirmishers, but the 4 reservists were all in reserve until Nathan had an adverse result on a Brigade morale roll. The game is also limited to 10 turns, so the Allies have to press on and get in there quickly. So please pop over to Nathans blog and have a look, it was a good battle and it might make him hurry up and post the final part of the battle. A final big shout out to the 8th Cacadores, they gave his French one hell of a beating!

In other news I have put some paint on some lead. It was a struggle, painting them in 10 minute slots every couple of hours to try and prevent the headaches, but they are done. Huge they are, massive even! Yes, I painted up some of my long unpainted 6mm Cold War vehicles for future games of Battlegroup Northag or the Cold War variant of IABSM. Over 100 vehicles, a mix of British, American and French, plus some generic infantry.
Bradleys, some Infantry and mixed British vehicles
 First up is 15 Bradleys, 2 Sultans, 1 Spartan, 1 Fv432, 2 Land Rovers and 20 bases of infantry.
Warriors and Fv432s
 Then 20 Warriors and 24 Fv432 APCs for the British army.
AMX-30, AMX-10P, AMX-13 and Shanines
Finally some French with 4 AMX-30s, 24 AMX-10Ps, 6 AMX-13 and 2 Shanine SAM vehicles.

I still have some Challengers, Scimitars etc to paint, but I am in no rush as I already have enough of them for any scenario I will do.

So that's the lot for now, I am off to do something more or less productive. Take care folks and keep playing if you can.

Saturday, 23 May 2020

Battlegroup Northag 15mm plans

Following on from my last post, here is a brief rundown of what I have and what I want need to get for Battlegroup Northag in 15mm. My plan is to be able to do a company sized action in this scale, so 750 points per side is the target. That should be more than enough at this size, another larger I will do with the 6mm collection I have.

So, where does my force stand in terms of the points needed. I'll start with the Russians, as I need very little for them. As it is I have over 900 points worth, so don't honestly need anything, but there are a few things I want to get at some point, some BTRs (cheaper infantry option), some BRDM3 tank killers and maybe some 2S1 SPGs for direct support.

The list I have made up so far is
Forward Screen
   Tank Recce Patrol (2xT64A)
   Armoured Car Patrol (2xBRDM2)
   Air Defence Battery (1xZSU-23-4 and 1xSA-9)
   2 Armoured Recce Patrol (Fire team and AT team in BMP-1)
Forward Screen
Vanguard

   Tank Company (10xT-64A)
T-64 Company
Main Force
   Rifle Platoon (3 Fire teams, 3 AT teams, 1 SA-7, 1 AGS-17 in 4 BMP-1)
   Rifle Platoon (3 Fire teams, 3 AT teams, 1 SA-7, 1 PK MG in 4 BMP-1)
Rifle Platoons
   Battlegroup Commander (1 T-64AK)
   Forward Observation Officer (1 FOO team in BTR)
   MP Team (1 Command team in UAZ)
   Tactical Command Centre (1 Command Team in ACRV2/BTR)
   Supply Truck (1 truck)
   82mm mortars in support
No pictures of these yet as I need to get the vehicles
Fire Support
   Deployed Smoke Screen
   2 Timed 122mm Barrages
   Breakthrough Special Tactics
Reinforcements
   2 Rolls

That comes in at 750 points with a break point of 63, 4 officers and 4 scouts. Thirteen T-64s should give a decent level of firepower, although the force is a bit lacking in infantry with only 2 full platoons. The plan is to advance, attack and pin the enemy with the T-64s and then use the Rifle platoons to capture any objectives or get off table using the Breakthrough tactic. The reinforcement rolls would hopefully be used for another tank company of T-62s(stood in for by my T-55s) and another Rifle Platoon.

Bear in mind that I have no idea if it is a good force yet as I still haven't played a game, but it seems fairly balanced for a tank heavy force. The only things I do not have are a UAZ jeep, a truck, a BTR and an ACRV2. I could also do with a different looking T-64 for my commander, just to make him stand out and look important.

For the British, I need more stuff! Lots more stuff! I can currently put together a mere 320 points, which is a bit lacking.

The list is below, with what I need to get in italics.
Forward Screen
   Dug in Forward Observation Officer (1 FOO team)
   Dug in Infantry Platoon with 1 added Carl Gustav (7 fire teams and 1 AT team)
   Dug in Blowpipe team (1 team)
   Dug In Chieftain Tank Troop (3 Chieftain Mk9)
   Gazelle Helicopter
Chieftains plus other bits
Vanguard
   Chieftain Tank Troop (3 Chieftain Mk9)
Main Force
   Mech Platoon (4 fire teams, 3 AT teams and 4 Fv432)
1st Mech Platoon
   Mech Platoon (4 fire teams, 3 AT teams and 4 Fv432)
   Battlegroup Commander (command team in Fv432)
   Tactical Command Centre (command team in Sultan/Fv439)
   Electronic Warfare Team (command team in Sultan/Fv439)
   105mm Abbot battery in support
Fire Support
   Off Table SAM Cover
   2 Counter Battery Fire missions
   Timed 105mm Artillery Strike
   Timed Tornado Strike
Reinforcements
   1 Roll

Total is 749 points with a 64 break points, 3 officers and 3 scouts. It actually has more infantry platoons than the Soviet list, plus 6 Chieftains. Very little scouting as it is designed as a defensive force. I plan to get what I need for this list first, then add some more options, things like Scorpion/Scimitar light tanks, Recce infantry in Spartans etc to give me a more mobile option. Sadly the Armies Army range is no longer available, being sold to Plastic Soldier Company and then sold again to Scotia Grendel. There is no sign of them on the Scotia website and no reply to my enquiry, so it looks like I will have to go elsewhere. I wonder how Butlers Printed Models vehicles match up size wise. 😟

I will take some pictures when I get the rest ordered, painted(hopefully) and based.

Take care and stay safe.

Thursday, 21 May 2020

Life, the Universe and other stuff

I have been remiss in updating my blog for sometime and can only apologise if you missed me. Who am I kidding, nobody reads this tripe. 😑

My wargaming has been somewhat curtailed since I last posted as I have developed cataracts and it has really screwed up my vision. I cannot see to paint anything now without wearing my contact lenses and opti-visor, which then gives me a splitting headache after about 10 minutes of squinting. So no painting. I am also struggling to read things for the same reason, unless I hold the book up to my nose. This on top of my digestive issues has really screwed my head up and I had been down in a dark place for some time. Ah well, it could be worse, there could be a worldwide pandemic and we could be in lockdown. Then I got sick with a "mild case" of the Corona Virus. If what I had was only mild I feel for those who have had it worse, I felt awful for two weeks and wish the best to anybody who has it now. Screw you Covid 19! 😷

So why am I back now you may ask. Two reasons, firstly my wife has beaten my lethargy into submission with a big stick, so I am making a concerted effort to be positive and do more. So here I am. Not able to paint, not really able to do much gaming either for some reason. Why not? Because my loving wife has rediscovered her love of jigsaws and has taken over the table with a never ending stream of the bloody things. Good job I love her. 😉

The other reason is the recent release of the Battlegroup Northag ruleset by Plastic Soldier Company. I have a lot of interest in the what-if scenario of the Cold War gone hot, primarily because I am a child of the 1960's and it was important as we were a forces family. I already have a considerable force of Soviets, British, French and Americans in 1/300 scale, Russians, British, Dutch and Germans in 15mm and Russians and British in 28mm. The rules recommend 10mm, but I am not doing a new scale as I have enough already, so it's 1/300 for bigger games and 15mm for smaller actions.

The rules themselves look very nice and I am looking forward to getting a game in at some point soon. I like the way the forces are organised, with a forward screen on the table and a vanguard force arriving to reinforce the defence/attack. Having perused the two army lists (British and Soviet) in the main rulebook, I have a couple of things I will need to tweak slightly, but nothing major. More lists will be released in a supplement at some point in the future, but for now I have been making up my own for my Dutch and German troops.

My issues with the list both concern the British infantry platoon.

Point one. The Carl Gustav 84mm . You can only have one which seems strange as the platoon had one per squad, and you can't have any if you have a dug in forward screen platoon? Confused.com!  Also its AT rating drops with range, which is bizarre as it is a HEAT round which are not affected by range/velocity like AP rounds are. So, I will up the AT to 3 at all ranges and allow the platoon to replace 2 rifle teams with CG teams if they wish.

Point two. The Milan sections. The list allows you to add one milan team in a Spartan APC to the platoon, although not to the dug in platoon again. As far as I know and according to all the references I have seen, the Milan Platoon had a HQ section and two detachments of two milan teams carried in three Fv432s. So that is two milan teams in one Fv432. So that is what I will be using for my lists, obviously at an increased cost to the force.

So there you go, I am still here and still annoying everybody around me. Take care folks and stay safe in these troubling times.