So, onto the game. Nathan used his British infantry platoon while I took out my Italians for their first game. At first glance I thought they were going to be unwieldy, as their platoon structure was very different to that of other countries. The British platoon had an Officer and a Sergeant (Senior Leaders) and 3 sections each with 10 men. The sections are lead by a Corporal (Junior Leader), a 3 man Bren team and a 6 man rifle team. Platoon support is provided by a 2" mortar and a PIAT, each with 2 crew. American and German platoons are very similar, with 3 squads and support.
The Italians do not use this structure, instead having a single Officer (Senior Leader) as the sole HQ element. Then there are 2 squads, but each has 20 men in it. These squads are commanded by a Sergeant (Junior Leader), who takes direct command of 2 LMG teams, each with 4 men. The remaining men are a Corporal (Junior Leader) and 10 riflemen, who make a single (large) team.
So a British Platoon has 2 Senior Leaders, 3 Junior Leaders and 31 men, manning 3 LMGs, 1 mortar and 1 PIAT. The Italians have 1 Senior Leader, 4 Junior Leaders and 36 men, manning 4 LMGs. This squad setup proved to be much better than I had thought as more men were activated by a command dice than was possible for the British.
|The table set up|
|Italians in the streets|
Nathans first units moved on and fired at one of the LMG teams, killing 2 men despite the cover provided by the stone walls. The return fire was slightly less effective, but one Tommy went down.
|British truck on the flank|
|The result of a 20 man melee|
|The truck turns and the tank appears|
As the left flank attack had failed, Nathan was forced to bring on his Stuart to cover any threat on that side. At the same time the motorised section changed course to come down and reinforce the center.
|Lt S-C-G looks for his men|
|There they go, into the distance!|
|Smoking Stuart! BOOOM|
|Not many British left now|
|Curly and Moe!|
Just to add insult to injury the L6 fired at the truck, killing another man and forcing the troops to bail out, as the driver decided enough was enough for one day and disappeared in a cloud of smoke.
At this point Nathan's force morale had dropped to 1 point and he decided to retire his remaining troops.
It was a good game again. Every game I have played or watched has been entertaining, as you never know what will happen. The British plan to advance on both flanks was probably his downfall as it split his force up too much. The Italians proved to be very strong on the table, with their rifle teams being able to match the 2 of the British sections, leaving the 4 LMGs to fire at the other one and support the rifle teams. The tanks were interesting but proved to be of little real use in a built up area.
All in all we had another good day, then went off to Zob's to play a Black Powder ACW game in the evening. A scenario from the latest Wargames, Soldiers and Strategy magazine, the Rebs drove the Union troops back and broke enough of their brigades to win the day. It looked a bit rocky at one point, but Panjo managed to stop failing his command rolls and swept forward with his best brigade, sweeping all before him.
Have fun and keep rolling those dice.