Showing posts with label Wargaming. Show all posts
Showing posts with label Wargaming. Show all posts

Monday, 29 November 2021

More buildings, yet more buildings!

 Hello again, I have been a bit busy with other things but have managed to sort out a few more buildings for my town project. I still have yet more to base up but have run out of the wood I use for the bases at the moment. So here you go with the latest few that are finished. 

First up is a calvary, a religious icon that will make a nice scenic piece in the town. The cobblestones are made out of FIMO clay and then rolled with a Greenstuff World roller. The pavement is from 4 Ground and the fences are Wills Scenics. The calvary is from Sabotag3d and the flowering plants are from Serious-Play. I am reasonably happy with how it all came together, although I did mess up with the positioning, the opening in the fence should have been on the pavement edge, not on the cobblestones. Ah well, you live and learn.

Calvary and nice garden surround.

Then I based up some of the Landmark buildings that are sadly no longer available. I arranged 4 of them to go together and then constructed the basing around them. The garden may be a bit too "grassy" and I may revisit in the future and add a vegetable plot, but apart from that it is good enough and makes a nice addition to the town.
Landmark buildings x 4
The cobblestones are Fimo, rolled and baked in the oven for 30 minutes. The pavements and walls are 4Ground and are not baked. 
Rear yard and garden.
Finally here is a view of the town as it stands at the moment. I still have a few things to tweak on it, the hotel needs to be based to match the rest and I still need some more roads. the final arrangement is not fixed, but I think it is coming together fairly well.
My small town, a work in progress

Well, that's the lot for now. I am off to play Chain of Command in the jungle tonight. Should be fun....

Take care folks, stay safe.

Saturday, 13 February 2021

A solo game of Never Mind the Billhooks

As lockdown continues it is very hard to get any wargames in, what with work, family etc all taking up time. On top of that, my PC is a long way from the gaming table and my wife has been using said table for jigsaws. Fortunately I managed to sneak a game in when she had finished one and before she started the next. Unfortunately it was mid-week so all my gaming mates were working. In a moment of madness I decided to have a game of Never Mind the Billhooks solo and see how it went. It went ok and here are some pictures and a bit of a review of my solo attempt.

First off I needed two balanced forces. So I made up some cards with the units I had, as detailed in the final section of the rules, and after picking the core troops of two units of bills and bows each I randomised the extra forces.

The left side gained a unit of Knights, one of light horse and a Men-at-Arms group. The right side gained light horse, Knights, another unit of bows and some handgunners. The forces were split between the three leaders on each side, then each leader was drawn at random from left to right on their side of the table. It ended up with all the cavalry on one flank, but that was just the way it happened.

My solo rules were pretty basic, if an archer or handgunner unit had a target in range it would fire, otherwise it would advance to get into the range. The bill units, Knights and Men-at-Arms would advance until they could get into a fight. Pretty simple but it seemed to work.

Here are the initial positions, with the right cavalry being separated from the main force by a wood.

Pre-action moves saw the Lefts cavalry move up onto the hill, only to be matched by the Rights Light Horse. Most of the infantry advanced until..........
The Lefts archers got into range. A veritable storm of arrows saw three archers from the Right side fall, despite only hitting on 6's and only firing once.
As the cards began, the Rights archer unit returned fire and even managed a third volley due to a bonus card. And what a bonus it was with six hits from nine dice at the rapidly nearing Lefty bill unit.
During the first action round several things became clear. Light horse are very very fragile! The Rights light horse lasted one round against their opposite numbers, routing after rolling three on 2D6 after losing the fight. Double archer units can be deadly, somehow killing four enemy archers at long range. While their cavalry was getting spanked, the Right sides extra archers were proving the saying that quantity is a quality all it's own.
So in the centre things were progressing nicely. The blue and yellow unit were whittling down their opposing bill armed unit while the double archer unit was completely outshooting it's outnumbered opposition. The one question was how would their arrows do against the armour of the Men-at-Arms.
On the flank the Lefts light horse moved up to close range of the Rights Knights, while their Knights took position to threaten the flanks of their opponents. The Men-at-Arms advanced through a withering hail of arrows, relying on their thick armour to save them. Sadly it did not work too well as nearly 50% of them fell in the shade. Even the leader was wounded so they charged the archers, who bravely evaded and fell back through their supporting billmen.
Here is a closer look at the action in the centre, as the denuded unit of Men-at-Arms closes with the enemy line.
On the other flank the handgunners finally got a move, coming out of the woods to fire at the Men-at-Arms. At the same time the billmen clashed as the archers fell back before their charge. 
It did not go too well for the Lefts billmen though. The dice behind the units are how many armour saves they need to make after a round of fighting. Nine to three is never a good score, as the Left billmen were cut down to a man. At the same time the Rights Knights charged the light horse, who evaded. They were then charged by the Lefts Knights and a bloody combat began. The culmination of which was that both units were nearly wiped out, but the Lefts broke and ran. Then the Men-at-Arms got into the fight and lost by one, promptly rolling snake eyes on their morale roll and routing. 
This was enough to take the last of the lefts morale chits, they had lost their Knights, Men-at-Arms, one archer unit and a billmen unit, while only killing the light horse and some scattered figures from the other enemy units. 

I enjoyed the game and look forward to playing it again, either alone or with my son. I might even try an online game using WhatsApp on my phone. We shall see. 

That's the lot for now, just a quickie as they say. Take care and stay safe folks.


Tuesday, 16 June 2020

New rules, yet another project and problems with Fv432s

Hello again folks, I'm back again with another rambling post.

First thing is to point out that Too Fat Lardies have a new set of rules covering skirmish actions in the Roman period. Infamy, Infamy looks like it will be a lot of fun to play and doesn't require masses of figures like most ancient rules do. Have a look at the videos on YouTube to see what size the typical forces are. I'm looking forward to it arriving and, hopefully, the lift on the Covid rules so I can play it.

This leads to an obvious new project, Romans and Barbarians for this set of rules. I have a few Ancient British troops already, but they are based on 40mm squares and don't really work for a warband skirmish. One problem is that I like to have both sides for games so that I can run games for friends who don't have forces for it. So what to get. I am waiting for the rules to turn up before I decide what to buy, but initial thoughts are Ceasarian Romans and Gallic types. So that's going to take up my money for this year I think. Also this is subject to me being able to see well enough to paint the damn things at some point soon. 

Finally for this ramble it's back to the Cold War project. I was up late as I couldn't sleep again, this can prove to be a bad thing and it was for me on this occasion. In a moment of weakness at 3am I was browsing and came across an online store that had Team Yankee Fv432s and British infantry in stock. A couple of minutes later and I had ordered said Fv432s and infantry. My willpower at 3am is obviously weak. Anyway, they duly arrived and were opened up. The infantry are fine and match up with my existing Armies Army infantry nicely. The Fv432s though are another story. Now, if I had been looking at ordering these at a normal time of day I would have done a search for a comparison of the two, but at 3am this doesn't spring to the front of the queue. Once I had them though I thought they looked a bit small. So I did a search and lo and behold, a review pointing out the size difference is out there. Arse! So the Team Yankee model is smaller than the Armies Army one, noticeably so. Also it doesn't have the option of a peak turret, although it does have the options for a Swingfire armed Fv438. So now I have 5 Fv432's that are smaller than the 5 existing Fv432's I have. I am now going to have to decide if I want to keep them or wait and hope that Scotia Grendel are going to release the Armies Army models at some point. 

Ah well, decisions for another day as I am off to drop presents for one of the grand kids birthday. Adios for now folks, stay safe and keep gaming

Thursday, 4 June 2020

Wargaming via WhatsApp and tiny little tanks

Hello again. I have managed to get a wargame in, although it was on my phone rather than in person. My mate Nathan , aka Stumpy, set up a 28mm Napoleonic game using the newly released Vitoria scenario book for General d'Armee.

Nathan just about managed to put together enough figures to play the game........just kidding, he's got so many Napoleonic figures he can probably redo Waterloo on his own.  I had the Allied force while he took his French out. I won't go into any detail as part 1 is on his blog and part 2 will be up soon, hopefully. It was very enjoyable, even if it did break Nathan with all his running about moving everything for both sides. It took 3 sessions to finish as the poor old fella was having to do everything except roll my dice for me. The scenario is interesting, with the Allies attacking a nearly equal sized force but having better, potentially, command.

My force was 11 regiments strong, including 4 veterans and only 1 reservists, with 1 battery and 14 bases of skirmishers. Of these 1 brigade of 3 regiments was in reserve until turn 5.. The French also had 11 regiments, only 1 veteran and 4 reservists. They also had 1 battery and 12 skirmishers, but the 4 reservists were all in reserve until Nathan had an adverse result on a Brigade morale roll. The game is also limited to 10 turns, so the Allies have to press on and get in there quickly. So please pop over to Nathans blog and have a look, it was a good battle and it might make him hurry up and post the final part of the battle. A final big shout out to the 8th Cacadores, they gave his French one hell of a beating!

In other news I have put some paint on some lead. It was a struggle, painting them in 10 minute slots every couple of hours to try and prevent the headaches, but they are done. Huge they are, massive even! Yes, I painted up some of my long unpainted 6mm Cold War vehicles for future games of Battlegroup Northag or the Cold War variant of IABSM. Over 100 vehicles, a mix of British, American and French, plus some generic infantry.
Bradleys, some Infantry and mixed British vehicles
 First up is 15 Bradleys, 2 Sultans, 1 Spartan, 1 Fv432, 2 Land Rovers and 20 bases of infantry.
Warriors and Fv432s
 Then 20 Warriors and 24 Fv432 APCs for the British army.
AMX-30, AMX-10P, AMX-13 and Shanines
Finally some French with 4 AMX-30s, 24 AMX-10Ps, 6 AMX-13 and 2 Shanine SAM vehicles.

I still have some Challengers, Scimitars etc to paint, but I am in no rush as I already have enough of them for any scenario I will do.

So that's the lot for now, I am off to do something more or less productive. Take care folks and keep playing if you can.