|Force on Force game|
|BG Kursk table|
The Russians had 2 Infantry platoons with attached howitzers, 45mm AT guns, HMGs and either AA MG or AT Rifle. They also had 2 76mm AT guns, 10 T-34s, 3 T-70s, HQ, NKVD officer and 2 priority barrages. No recon was included, at all. This lack turned out to heavily influence the game as the Germans promptly secured 3 objectives and out scouted the Russians, giving them 4 morale counters before the game had even started. We got the artillery wrong, which slowed the Russian advance a lot, but we still had a good game. Lessons learnt were that you always need some recon, especially in a meeting engagement, German barrages are cheap, Russian barrages are nasty, T-70s are tough little beggars, German armoured cars aren't and Nathan will always take Tiger tanks if he can (but I already knew that). I don't think its worth taking attached guns with Russian infantry if you are moving, much better to have more support or additional tanks.
Painting wise I have been pretty productive so far this year. I have finished another 32 15mm figures, taking my total to 143 so far this year, which isn't bad for the 18th of January. That doesn't include the 25mm figures and buildings either. Next on the list are some 15mm Dutch-Belgian cavalry, the first of six units of 16 will be going on the painting sticks tomorrow.
Tonight I shall mostly be playing World of Tanks, so watch out for Grass_Hopper in his mighty MS-1 of DOOM!
Keep rolling those dice and I'll catch you next week.