Monday, 14 November 2016

Plans for gaming the Cold War in 15mm

I am the supreme example of a wargames butterfly.  I fly from period to period with the attention span of a confused goldfish, although there is one exception to this. 

The so-called Cold War has always been of interest to me, probably because I grew up through it. I started off with a lot of 1/300th forces and played with Modern Spearhead. Then I got diverted into skirmish gaming and got some Cold War figures in 28mm. Now with the widespread availability of 15mm models I am again spending money on 1980s period figures. In my defence I have stayed on one period and I can reuse all my existing 15mm WW2 scenery. ;)

So, I am sorting out a mixed bag of forces, I got British in the Armies Army kickstarter and have recently picked up a lot of Soviet stuff second hand. I have also bought some Battlefront Germans as well. My aim is to have a reinforced platoon for each of the British and German forces while the Soviet forces will end up at company strength. Below is a brief idea of the force structures I am going for, any comments on mistakes would be much appreciated. I have used the old WRG army list books as a guide to what is required. These lists do things by groups so I have had to guess what is in the group in some cases.










    British Mech Infantry Platoon
       Platoon HQ with 1 Fv432, 1 command group and 1 light mortar group
       3 sections each with 1 Fv432, 2 rifle groups, 1 LMG and 1 MAW
I have translated this into the following
HQ – 1 Fv432, 1 CO, 1 SNCO, 1 RTO and 1 light mortar man.
Sections – 1 Fv432, 1 NCO, 1 LMG with 2 crew, 1 MAW gunner, 4 riflemen.
Support wise I have the following
A tank platoon of 3 Chieftains (I may get 1 more as they could be 3 or 4 strong)
AT section of 2 Milan teams (1 additional Fv432 needed)
AA section of 2 Javelin teams in a Spartan
SFMG team to be carried in the command Fv432 if needed
   









     German Heimschutzkommando Platoon
       Platoon HQ with 1 M113 or Marder, 1 command group, 1 LMG and 1 Milan
       2 squads each with 1 M113 or Marder, 1 rifle group, 1 LMG and 1 MAW
Translated into
HQ – 1 M113, 1 CO, 1 RTO, 1 LMG with 2 crew and 1 Milan with 2 crew
Squads – 1 M113, 1 NCO, 1 LMG with 2 crew, 1 MAW gunner and 3 riflemen
Support
A Panzer platoon with 3 Leopard 1
AT section of 4 Jagpanzer Kannone
AA section of 1 Redeye team attached to PHQ
I will also get some Marders to give me the option of "upgrading" them to regulars.

 








    3 Soviet BMP Platoons each with
       Platoon HQ with 1 BMP, 1 command group, 1 rifle group and 1 LMG
       2 squads each with 1 BMP, 1 rifle group, 1 infantry group and 1 LMG
Turns into 3 platoons each with
HQ – 1 BMP, 1 CO, 1 NCO, 1 SAW, 1 RPG, 4 riflemen
Squad 1 – 1 BMP, 1 SNCO, 1 NCO, 1 SAW, 1 RPG, 4 riflemen
Squad 2 – 1 BMP, 1 LMG with 2 crew, 1 NCO, 1 SAW, 1 RPG, 4 riflemen
Support
2 Tank Platoons each with 4 T-72/80.
1 AA section of 1 SA-7 team in 1 BMP

There are a few other options I am considering getting, some recce vehicles for each force are a prime example, but that's the plan for now. Just need to get on with painting it all after Christmas. And find a set of rules for it, current options are FEBA, Force on Force and Sabre Squadron.  Decisions decisions.


5 comments:

  1. Have a look at No End in Sight or Fivecore Company Command from Nordic Weasel...might be just right for this?

    ReplyDelete
    Replies
    1. Cheers, I'll have a look at them too.

      Delete
  2. You forgot to mention that you have led me astray as well, and made me by some Germans, and convert my planned Israeli force into German/Dutch force!!

    ReplyDelete
    Replies
    1. I didn't have to lead you, it was more a sensible redirection of your aimless charge in post WW2 gaming. Now, how about getting some French too? ;)

      Delete
  3. Looks like you are off to a good start. I am tempted to do Canadians for the period.

    ReplyDelete