Wednesday 6 November 2013

More Zombies and other such randomness

Another week has flown by and I have done less than I should have, but more than I expected.  I painted some more Zombicide figures up, but am still struggling with the Napoleonic figures.  I don't know why I find them such a chore as I enjoy painting most of the time.  Its probably because there are so many of the little ba people.
Berserker Zombies
The zombies are from the Prison Outbreak set and have mutated into bulletproof berserkers, which can only be killed by melee weapons or a molotov!  We palyed on Monday night and were a bit worried by the berserkers.  We didn't manage to finish the scenario, but will do next week.  Lets just say that I won't be stepping through any doors first again, as they all locked me outside and buggered off to play.........  I managed to kill the big abomination with my trusty concrete saw, then legged it up a watch tower, zombies don't do ladders apparently.  This gathered all the zombies in one space as they looked at the ladder and said "Bugger" in zombie.  There were close to 30 zombies in one area,which is not good unless you have a Molotov Cocktail.  Luckily they had managed to get a molotov assembled, after abandoning me outside, and Colin went from 4 kills to 32 kills in 1 action when he threw it and had a zombie barbeque.  Unfortunately we got caught out when the zombies got some extra moves instead of spawning more zeds, sadly Nathan and Colin were munched.  Shame that.....

Rebs face off the Northern aggressors
 The only other gaming I got in was a pretty quick game of Longstreet with Gus on Sunday morning.  Its part of an ongoing campaign that he has been playing solo, but I took his Confederates for this game.  I was defending and Gus' strategy just didn't work for him.  I managed to get in some devastating volleys thanks to the "Exposed Position" card and his losses were horrendous.  He quit his attack and retreated when he got to 16 casualties on a breakpoint of 18.  The gallant defenders of Southern rahts (yes, I know its spelt wrong but I watched Gettysburg again yesterday) had lost a grand total of 2 bases.  The post battle sequence saw the Confederates lose several men to illness and disease, before they gained some replacements, some extra guns and a new unit of cavalry.  Their commander was also revealed to have been a cavalry officer before the war.

The Yanks have more men still, but less guns and less cavalry than the South.  The next battle should be interesting as the forces are more evenly matched and there are less 3 base units now.  I really do recommend this game, its probably my 2nd favourite ruleset at the moment, just behind Chain of Command, just above Dux Brittanarium. 

I was going to be stuck here with no electric while some sparks types put in some sort of "necessary" wiring for the planned new boiler, but they are now coming tomorrow instead.  So back to the brushes and its time to paint kilts..........oh the joy of it all! 

One last thing.  I am stuck between projects at the moment.  I have several things that I want to do but can't decide which I should be doing first.  So I have created a Poll at the top of the page.  Please feel free to vote.  The options are
1 - Paint some more AWI to add to the current forces I have.  I have some Highlanders and Hessians to paint up to complement the existing British line units.
2 - Get on with the forces for Longstreet.  My existing figures are painted, but I need more to finish a force and the ones I have were painted a long time ago.  The problem is going to be matching the painting as I have improved since I did them.
3 - Start some 1940 Chain of Command platoons.  I have always liked the Low Countries/France conflict in 1940 as there are no super tanks, but there are some weird and wonderful contraptions in use.  Char B2, Matilda I etc

Cheerio for now and keep rolling those dice




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