So, where does my force stand in terms of the points needed. I'll start with the Russians, as I need very little for them. As it is I have over 900 points worth, so don't honestly need anything, but there are a few things I want to get at some point, some BTRs (cheaper infantry option), some BRDM3 tank killers and maybe some 2S1 SPGs for direct support.
The list I have made up so far is
Forward Screen
Tank Recce Patrol (2xT64A)
Armoured Car Patrol (2xBRDM2)
Air Defence Battery (1xZSU-23-4 and 1xSA-9)
2 Armoured Recce Patrol (Fire team and AT team in BMP-1)
Forward Screen |
Tank Company (10xT-64A)
T-64 Company |
Rifle Platoon (3 Fire teams, 3 AT teams, 1 SA-7, 1 AGS-17 in 4 BMP-1)
Rifle Platoon (3 Fire teams, 3 AT teams, 1 SA-7, 1 PK MG in 4 BMP-1)
Rifle Platoons |
Forward Observation Officer (1 FOO team in BTR)
MP Team (1 Command team in UAZ)
Tactical Command Centre (1 Command Team in ACRV2/BTR)
Supply Truck (1 truck)
82mm mortars in support
No pictures of these yet as I need to get the vehicles
Fire SupportDeployed Smoke Screen
2 Timed 122mm Barrages
Breakthrough Special Tactics
Reinforcements
2 Rolls
That comes in at 750 points with a break point of 63, 4 officers and 4 scouts. Thirteen T-64s should give a decent level of firepower, although the force is a bit lacking in infantry with only 2 full platoons. The plan is to advance, attack and pin the enemy with the T-64s and then use the Rifle platoons to capture any objectives or get off table using the Breakthrough tactic. The reinforcement rolls would hopefully be used for another tank company of T-62s(stood in for by my T-55s) and another Rifle Platoon.
Bear in mind that I have no idea if it is a good force yet as I still haven't played a game, but it seems fairly balanced for a tank heavy force. The only things I do not have are a UAZ jeep, a truck, a BTR and an ACRV2. I could also do with a different looking T-64 for my commander, just to make him stand out and look important.
For the British, I need more stuff! Lots more stuff! I can currently put together a mere 320 points, which is a bit lacking.
The list is below, with what I need to get in italics.
Forward Screen
Dug in Forward Observation Officer (1 FOO team)
Dug in Infantry Platoon with 1 added Carl Gustav (7 fire teams and 1 AT team)
Dug in Blowpipe team (1 team)
Dug In Chieftain Tank Troop (3 Chieftain Mk9)
Gazelle Helicopter
Chieftains plus other bits |
Chieftain Tank Troop (3 Chieftain Mk9)
Main Force
Mech Platoon (4 fire teams, 3 AT teams and 4 Fv432)
1st Mech Platoon |
Battlegroup Commander (command team in Fv432)
Tactical Command Centre (command team in Sultan/Fv439)
Electronic Warfare Team (command team in Sultan/Fv439)
105mm Abbot battery in support
Fire Support
Off Table SAM Cover
2 Counter Battery Fire missions
Timed 105mm Artillery Strike
Timed Tornado Strike
Reinforcements
1 Roll
Total is 749 points with a 64 break points, 3 officers and 3 scouts. It actually has more infantry platoons than the Soviet list, plus 6 Chieftains. Very little scouting as it is designed as a defensive force. I plan to get what I need for this list first, then add some more options, things like Scorpion/Scimitar light tanks, Recce infantry in Spartans etc to give me a more mobile option. Sadly the Armies Army range is no longer available, being sold to Plastic Soldier Company and then sold again to Scotia Grendel. There is no sign of them on the Scotia website and no reply to my enquiry, so it looks like I will have to go elsewhere. I wonder how Butlers Printed Models vehicles match up size wise. 😟
I will take some pictures when I get the rest ordered, painted(hopefully) and based.
Take care and stay safe.
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