One thing I did manage was to run an ACW campaign for Sharp Practice using the Dawns and Departures supplement, which I can highly recommend.
The scene was set when I found a pair of willing
- Major John Major, a handsome, strapping fellow from a military family stricken by hard times
- Captain Jefferey Thomas, an average sort from a well-to-do military family
- Lieutenant Ray Mawbry, ugly as sin but loaded with cash from Daddy's cotton fields
Colin had the ambiguous mission of "stopping the rebs", without knowing what they intended. He started in area 2 on turn 2. To do this he had the following force
- Major Donald Trump, an average fellow flush with cash from the families factories
- Captain David Lambert, a large chap and former gentleman ranker
- Lieutenant Richard Hudson, thouroughly dislikeable and a downright cad
The map below shows the map moves for turns 1 to 7, with Panjo neatly sidestepping Colin and attacking the Sequatchie militia in turn 7. The use of the Confederate cavalry as scouts gave a decided advantage to Panjo as he had a clearer view of what was going on. A random event in turn 7 allowed a double move, so Colin was just able to get to the town before the end of the day, but a determined Confederate attack forced the Union forces back in disarray. Colin lost his transport wagon and 5 wounded men to the victorious Rebs. Can the Rebs hold long enough to win though?