Anyway, back to the important stuff.....wargames! Monday saw the Monday night group play Dux Britannarium for the first time since the official rules came out. We helped playtest the rules, but have been too busy with other things to play it since they were released. So figures were dusted off, terrain was set up and battle was commenced. As we were learning the rules again, we played with 3 people per side, one for each big-man. Zob, Colin and
|Turn 2 and the Britons arrive|
|Saxons split up as the Britons advance|
Zob then charged his fresh unit of Saxons into the shaken shieldwall, killing two more elite British warriors and scattering them. The remaining British warriors were shaken by this and fell back. Colins men rallied and charged the Levy, who were all fired up after seeing off the Saxon archers. Twelve men, led by Dux Panjo and his champion should hold off 9 shaken Saxons, shouldn't they? No, not at all! Meanwhile, in the village, it had all gone to bats**t! The elite Saxons charged into the British shieldwall, throwing axes and spears as they came (sneaky Strong Arm fate card). 12 dice, causing shock on a 5+ and
The final turn of the game was no better for the Britons and they were forced to quit the field, leaving the Saxons to stampede the women and rape the livestock.
|Oh dear, its all gone a bit Pete Tong.|
A fun game was had by all I think, disturbed only by the constant fragrant rumblings from the lower regions of